Features:
- Revamped the Zee collection, team editing, and follower Zee mechanics! Visit the new POI - The Sanctuary to access your Zee collection and edit your active team!
- Soulshard & Premium Pass owners can now assign up to 5 Zee in their active team!
- The wild Zee that roam Zeme can now be challenged to a battle, dropping useful items, depending on how strong it is
- The wounds your Zee receive during battles now persist, meaning lost HP won't be recovered after battle!
- (This does not apply to Duels, Heist, and Hollow Trial battles)
- No worries, Zee can be healed for free at the Sanctuary!
- But be careful! If all Zee in your team get defeated, the Shaman will perish too, dropping all carried items. Coyote's got your back and won't let you join the spirits just yet
- (This does not apply to Duels, Heist, and Hollow Trial battles)
- (On-chain items, quest items, and tools won't be dropped)
- Shamans can now drag various items out of their backpack to drop them on the ground
- (On-chain items, quest items, and tools can't be dropped)
- Shaman deathboxes, dropped items, and wild Zee lootboxes are only accessible by the owner for 3 minutes. After 3 minutes the boxes can be looted by other players as well! After an additional 3 minutes, the loot will disappear
Bug fixes & improvements:
- Players can now choose the chain (RON, ARB, ETH) to connect to when logging into their Zeeverse wallets
- Removed Empty Soul drops from dungeons, as these are now dropped by wild Zee
- Fixed a few visual bugs in the in-game Market at the Game Exchange vendor
- Fixed a visual bug when using crafting stations
- Fixed collision around Umbra Dungeon entrance
- Fixed Inaji's Empyrean Echo ability which now applies the correct amount of shield per damage done
- Fixed a bug with Drax's Nature's Calling ability sometimes not working properly
- Fixed some UI issues in Heist
- Fixed an UI bug where Zee were missing trait and level info on Opensea
- Other minor bug fixes and quality of life improvements